Monthly Archives: September 2014

GC2: Scouts

I think there were three problems with scouts in the first game: a separate supply from ships, too cheap of a cost, and visibility into the system even if the scout was destroyed. As a result players built a lot … Continue reading

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GC2: Disasters and Exploration

I’ve got a neat idea for a replacement disasters system, but I fear the development time may be too lengthy to make it in to this next one. I’m considering holding off on the disaster bit for this version, but … Continue reading

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